February 12, 2007

Oh for Goodness Sakes! Team Up!

I don’t know if it’s trauma from our past or what, but it seems like most people have a cutthroat mindset when it comes to mobs and nodes. I’ve had several instances where I’ve been working on a missive or quest that requires multiple killings of a particular mob, and another party will come in and race to get them first. Now, the mobs themselves really aren’t great exp, and it goes a lot faster if everyone joins up to kill it, but some people can’t seem to cope with that fact.

Above: Killing a named at the Redcap Stronghold, near Veskel’s Exchange in Thestra. Spider mounts are so cool.

One group in particular was so adamant about not grouping that they were even trying to taunt us with a circle dance while we all stood there in the empty graveyard waiting for more zombies. I’m happy to say that we had the last laugh, because the next night, the most vocal of the group had to eat a little humble pie as he followed our group down the Achlatan Caves to get his tombstone. (You can actually purchase some humble pie, by the way, from the nice tavernkeeper in Rindol Field. I highly recommend it!)

It’s the same with harvesting nodes too by the way. While I haven’t done any harvesting yet, I have heard that people who are grouped can both harvest from the same nodes at the same time. So there is pretty much no reason to fight over anything in this game, other than select farm mobs. So team up!

Cool moment of the day: I was out doing some solo missives in Three Rivers, and killing some Stonesmasher Gamehunters near the rock valley outside the village. As I was fighting, all the combat sounds had an echo to them, exactly as you’d expect them to sound if you were surrounded by rock. Small detail, very cool.

Above: Orkoh flipping out inside the Redcap Stronghold.

Neat spot of the week: The Redcap Stronghold, near Veskel’s Exchange. There is a missive offered at VE called “Icy Fruit,” that asks you to travel there. It’s a neat little brownie village that reminded me of the old brownie village in Lesser Faydark where the high level casters used to camp the guards. This one features brownies on their little spider mounts, and when you kill them the spiders flip around for a while after they are dead. The barrels you need to collect for the missive are found in the tents inside the fort, and there are also several named inside that drop a nice bard drum, some good medium healer gloves, a decent medium fighter cap, and other armor. (Expect a lot of bard drums though!) It’s a good spot for a small group of levels 11-14, and you can repeat the missive, so if you do it 10 times you also finish the night with a nice item from the missive turn ins. Now if only I could get myself one of those spider mounts!

Posted by jayernh under Archive,Vanguard Level 10-15 | Comments (6)

6 Comments »

  1. Its all about grouping

    Comment by navid — February 12, 2007 @ 7:11 pm

  2. The people need change the mindset. VSoH is a group game. Group is pratically the only way to complete the quests inside dungeons. Group is the better way to harvest resources.

    I fear that WoW destroyed the group mindset. At WoW there are only two modes: solo and raid.

    Geregor Bedstone
    dwarf
    cleric 13 / armorsmith 17

    Comment by Geregor Bedstone — February 13, 2007 @ 8:02 am

  3. even though I have been burned many a time by PUG’s (pick up groups) I still try them out becuase some times you end up having a lot of fun, and then it is worth it.

    Comment by navid — February 13, 2007 @ 12:52 pm

  4. Hi Jaye – you should move my blog out of the EQ2 section :) .

    I don’t let it get me down; I just ask for the groups and if they refuse we can fight over things. I figure at some point it’ll hit people that it is better to group.

    One problem with group harvesting – the resources go to the first person who picks them up. No round robin or split. That seems silly and has kept me from being able to get a harvesting group going.

    Comment by MrrX — February 13, 2007 @ 1:40 pm

  5. Hey MrrX! I didn’t know you had switched over to Vanguard, very cool. I’ll fix the link, and if you are on Thunderaxe shoot me a tell!

    Comment by jayernh — February 13, 2007 @ 2:08 pm

  6. The group leader can make the loot be round robin. That work not only for the loot from mobs but for loot from harvest nodes.

    IMHO the better way to solve that problem is group with a diferent harvesting profession than you, for example a miner group with a skinner and a lumberjack. If you group healers, tanks, dd and mages why you cannot group diferent professions for harvest?

    Comment by Geregor Bedstone — February 13, 2007 @ 3:52 pm

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