Just a few quick thoughts in reaction to the Warhammer news today:
- Mythic reclaims its title and drops the “EA”….on a day when they announce class cuts and a reduction in capital cities. Is this more like EA trying to symbolically distance itself from the game? Not that this is the best comparison, but in the case of Vanguard, hindsight revealed a much different reason for Sigil and Microsoft to part ways than was originally stated.
- Warhammer Online will now have two capital cities. I shook my head at that one, because just two days ago, during the interview with Scott Hartsman, the one thing he said he most wished he could have changed in EQ2 was to get rid of the two capital cities of Freeport and Qeynos. Logistically, that was impossible, since both cities had too many roots branching into the rest of the game. Now, here’s Warhammer, about to ship with…..two capital cities.
- Warhammer cut four classes, bringing the number down to 20. 20?! People are unhappy that their pre-planned favorite classes are gone, but heck, they might want to consider lowering it by more. EQ2 has 24 classes and 24 man raid caps. Yes, it’s fun to have lots of choices on what to play, but it doesn’t translate well when raiding. (There are 6 tank classes, for example, and no one in their right mind will want a raid force with 1/4 tanks.) In comparison, World of Warcraft has 9.
- Reaction by those vocal in the Warhammer community has been mostly down, obviously, but whether people feel pessimistic, cautiously hopeful, or ready to do “Hulk Smash” on their computer keyboard, everyone seems to have the same thought in the end – “It’s too bad they had to cut, but at least the part of the game that will be released will be polished and of high quality….” In essence, the tone has now become, “Warhammer Online is going to be a great game…or else @#%^@^#!!”
God help the Mythic team. That bar just got forklifted higher, and it’s now cemented firmly in place.