Since my last update, I’ve been doing a lot of faction grinding with Baby Tylenol, Little Noses, Comtrex, and Sudafed. A real gem of a bug hit our household, so I have been busy either tending to the sick kids or trying to recover from it myself. I think we’re on the rebound now, so hopefully I can get back in the routine again.
I did a nice little dungeon crawling this past weekend over at the Vault of Heroes, a great dungeon near Tarheen’s Vengeance. From what I can gather, this used to be the place where the Varanjar and Lesser Giants buried their heroes from the Orctide War, and which was also used as an armory during the war to help fend off the attacks from the Orcs and Goblins.
Now, though, the vault has been taken over by the Broken Fang Gnolls. There is also a group there that are called the Torsheim, which is the name of a Lesser Giant hero, but I don’t know any other background of why they are there, or why they have teamed up with the Gnolls.
The nearest outpost to the Vault is at Tarhean’s Vengeance, which was named after the last fallen warrior who tried in vain to protect the Vault from the gnolls. While there were many good solo and small group quests there for around 10-15, I could not find any quests that were directly related to the Vault of Heroes dungeon. I’m assuming that Vault quests are further along in a quest line from Tarhean’s, because we saw a few spots in the dungeon that were highlighted when we moused over them, so they must be clickable.
The dungeon is really fun, and a great crawl for any group that’s around 10-15. Pulls usually come in clumps of 2-3, which is a breath of fresh air compared to the hell aggro from Achatlan Caves or Khegor’s End. (Yes, I think I was traumatized by those two dungeons!) If they would just figure out a way to stop the roamers from causing ridiculous chain aggro, those spots wouldn’t be so bad. But there’s nothing more annoying than working hard to bring in a managable pull, and then get a roamer add, who chain aggros the last 12 mobs that he walked past, essentially bringing an entire hall or room of mobs.
We made our way up a few flights of stairs to an altar, which, sadly, was empty at the time. We then crawled back down and eventually found ourselves in some type of tunnel maze that contained spirits of the fallen heroes. The heroes were non-kos to us, and again, I wonder if they are related to some kind of quest.
I’d love to find out more about any quests involving the dungeon. I kinda outleveled the quests that are offered at Tarhean’s, but I might go knock them out just to see if any of them lead further along to other quests. Overall, though, Tarhean’s Vengeance and the Vault of Heroes chunk in general is great for anyone around level 8-15. There’s a lot of solo/duo quests, plus a number of little nooks to hunt from, like the outdoor gnoll camp (just don’t go crazy with the meat please!), Harshan’s Hold, Cave of the Urugog (awesome looking trolls!), and of course, the Vault Dungeon.
But if you do head to the Vault of Heroes, whatever you do, DO NOT SIT ON THE THRONE! Ok, not really, just having an EQ flashback.