September 22, 2008

Less > More

I’m sorta torn on this topic, because the research nerd in me loves to let my fingers do the walking and get instant answers to pretty much any MMO question I have.  But there is definitely something to be said about the “good old days” of Everquest, when fansites, wikis, databases, and, yes, even bloggers, were few and far between.  Sometimes it really is best to leave something to the imagination.

“Back in the day,” I remember people arguing about what the spell harmony did – some insisted it was a mana buff, and would cast it on other players, while some, correctly, said it was a threat reducer (although it was still up for debate on whether the spell should go on the player or on the mob).

I also remember being half dazed from doing our second guildie camp of Zordak in a row, (my 16 day proof of insanity) taking an afk, and feeling the blood drain from my head when someone told me that I screwed up the timer because I was sitting on the Zordak spawn point.  Practically every night in /ooc, as adventurers settled in to their nightly camp claims, the neverending debate about the Anti-camp code would always find a way to surface.

There were lots of mysteries in Everquest – some true and some still unresolved.  Don’t kill bixies or you’ll spawn griffons; don’t fall in the lava or you’ll die and have no corpse to loot; Lake Rathe is home to the Krakken, a giant underwater beast; the Tower of Frozen Shadow has a secret 8th floor; don’t organize monk protests outside Freeport or you’ll face the wrath of a 100 foot gnome named Smedley….

………

For better or worse, Everquest had a lot more of “the human element” in it than current MMO titles.  On the downside, players survived the upheaval from such scandals as pie tin exploits, and tumpy tonic turn in abuse.  But we also had the thrilling metagame called vendor diving, where you could explore the recently sold items on any particular vendor’s inventory and, possibly, find a real steal or two.  Some poor sap’s careless sale was another man’s phat platz.

The content of Everquest was also more varied than the crisp decorum of level tiers and linear progression that so many MMOs sport today.  Some zones were definitely better experience than others, but we didn’t have the benefit of a numerical exp tally with every kill, so patchtime often brought on careful exploration to see what the new best hunting spots were.  Market prices were also unpredictable due to changes in drop rates – or the discontinuation of an item altogether.  Rubicite armor was valuable to begin with, but skyrocketed once it stopped dropping.  (and while it was a quest item, I still /mourn the end of the BFG).  The fluctuating drop rates made the market a lot more interesting, because that certain worthless trash drop could suddenly become an overnight diamond.

Over the summer, Everquest 2 has had a lengthy in game event about the invasion of the void, and the murder of the Priestess in the North Qeynos temple.  I’ve participated in each part of the live event quests that launch with every game update, and while I’m impressed with the unique rewards and storyline, I found myself thinking, “why did they have to tell us about it in the patch notes?”  They have kept it vague enough that the mystery is still up in the air, but it would have been cool to log in one day this summer and, out of the blue, run into one of the black void clouds, with no warning or explanation.  We wouldn’t know what these clouds were all about, and we wouldn’t know why the creatures nearby were suddenly afflicted with some sort of tempest-illness.  There would be lots of in-game discussions about the back story, and eventually players would track down and share the locations of the quest NPCs.  These in game chats about the quests would not only do a better job of getting the word out to the playerbase about the live event, but would also help to build *ta-da!* Community!  I’m sure there is a very good reason why so much is revealed in patch notes these days, but I still think it would be cool if we were kept in the dark a bit more.

Warhammer suffers from this a little…..ok, a lot.  By the time the game was launched, so much was written, screenshotted, podcasted, and video’d about it, there is little left to solve.  Heck, a bunch of revelations came straight from the official site, in the form of regular journals, videos, and site guides.  It’s almost like George Lucas blurting out that Darth is Luke’s father.  Or Orson Welles announcing that Rosebud is the sled.  The bright side is that the game is PvP heavy, so no one can predict exactly what’s going to happen (larger side will win).

Developers are, in a way, playing the role of MMO gods.  Why not imitate the ancient gods of Greek and Roman mythology, and keep us on our toes a little more?   More giant Smedley gnomes, less talk.

Posted by jayernh under Archive,Gaming Commentary | Comments (6)

September 20, 2008

We’re Not Press, but WAR *is* Everywhere!

It’s not like we didn’t see this coming.  Right now, in this little slice of the blogosphere, the launch of Warhammer Online has turned blogger against blogger, with the Warhammer enthusiasts facing off against, well, anyone who isn’t a Warhammer enthusiast.  It’s the blogosphere version of RvR, only there are no squigs and no living cities.  (Plenty of Waaagh though).

I remember a long discussion that my “Shut Up We’re Talking” Common Sense co-host Darren started about whether bloggers are press.  Lately, the answer seems to be a resounding NO.  The main job of the “press,” is dissemination of information.  Yes, bloggers can help generate interest in a game, but journalistic credibility evaporates when the focus becomes “them.”  And while it’s true that commentary can fall under the definition of “press,” there is a fine line between insightful analysis and slightly longer versions of mundane forum replies.

The recent interview of Erling Ellingsen by Daedren of MMOCrunch is one example of that blurring line between journalism and ownzj00 forum flaming.  What should have been a newsworthy and timely interview of AoC’s Product Manager instead turned into a piece largely about Daedren.  His original review of Age of Conan was important, because whether one agrees with it or not, it presented a thorough recap all things wrong with the game.  But he did himself a disservice when he forgot that it was the review, and not him, that readers found newsworthy.  As soon as he inserted himself into the equation, credibility was lost, and the result was a Jerry Springer-esque feel to the interview, rather than a professional tone that might have helped to push forward the discussion of AoC’s troubles.

There was also a certain weirdness to the whole revelation of Tobold getting a lifetime subscription to Warhammer Online.  Tobold is definitely an established blogger, with a prolific entry count, and a plump readership.  But when he made the announcement that he accepted a lifetime subscription, it made for a very awkward moment.  What’s the point of A) taking a subscription that he probably won’t use much at all and B) making it newsworthy by devoting an entire blog entry to it.  With the title, “Full Disclosure on my Relationship with Mythic,” it’s little surprise that Tobold, the Blogger, was the focus of the debate.  Right on cue, the blogosphere abided, and Toboldgate was born.

And in the past few days, we’ve become witness to a tag team blog-off about Warhammer Online that included references to Kool-Aid, Communist Russia, and the Bible.  I don’t necessarily endorse the beehive-prodding strategy of Tipa (although her recent entries are hilarious and have become the only sparkling gem that’s emerged from this showdown), and I also disagree with going so far as to start a crusade against Warhammer fans.  But at the same time, it’s slightly ridiculous that the same people over and over are making it personal, and rejecting any thoughtful criticism about this particular game.

Tipa wrote an entry a while back that still rings in my head from time to time.  She threw down the gauntlet, and challenged the blogosphere to roll up their sleeves, dive into a game, stick with it for a year, and write about it.  Not write about press releases, developer videos, and breathless anticipation of future titles, but about what exactly we are doing nightly when we log in to the game of our choice.  That’s something that I used to do regularly, and something that I have had trouble doing of late.  I agree with her that we don’t see enough of that, and it’s too bad, because that’s when blogger personalities are a welcome part of the writing process, and, if done well, really improve the quality of the storytelling.  Tipa, Stargrace, and Van Hemlock are just three bloggers who do it well, and make me wish I could get back into that groove again.

Over in my guild, I’ve made it our philosophy that if someone has visions of their toon’s name, lit up with flashing bulbs that become so bright they explode into flames because the name is so powerful, they probably should look elsewhere for a home.  I think the same should go for blogging.  I’ve never had any aspirations of this blog becoming anything newsworthy, and I also don’t consider myself press.  But to those that might, it’s worth noting that it’s the games, and what happens in those games, that’s newsworthy.

Posted by jayernh under Archive,Gaming Commentary | Comments (7)

September 11, 2008

A Tribute to Michael Miller

Once again this year, I signed up to take part in a blogging tribute to the victims of 9/11 as part of Project 2,996  This year my tribute is to Michael Miller.

Michael Miller, “lived his life in the present. He never boasted about his past and never went on and on about the future. He lived for now.”  If there’s one description that seems to sum up Michael, that was it.  On every tribute site, friends and family remember him as living each day to the fullest, and sharing that with everyone around him.

In high school, he excelled in track, and was recruited to play wide receiver for the University of Pennsylvania.  The team went on to win the Ivy League title during his Junior and Senior years.  He had much success in college, and became a bond trader for Cantor Fitzgerald after graduating.  Whether it was delving into the excitement of life in New York City, riding his motorcycle, or skiing, Michael loved adventure.

Michael seemed to touch the lives of many around him.  One friend recalls how his recipe for banana bread was so good, she got it published in a cook book.  Another young friend recalls how Michael bought her chocolates during a trip to Rockefeller Center at Christmas.  She fondly remembers how he convinced her that the “magic chocolates,” when eaten, would cause the Christmas tree to light up.  Many others remember his competitive spirit, and would how he would cheerfully rise up to any challenge – especially if it had to do with sports.  In every story about Michael, people recalled how he always left them with a smile.

On the morning of September 11th, Michael was working in One World Trade Center.  In a few weeks, he was going to marry his fiance, Patricia Skic. They planned to elope and throw a small wedding party, because they were saving up to buy a house in the Hamptons.

At 8:46 that morning, Muslim terrorists steered American Airlines Flight 11 into the North tower.  Cantor Fitzgerald, where Michael worked, was located about 2-6 floors above the area of impact.  The company lost 658 of their employees that day (about 2/3 of their workforce).

His parents, Betty Ann and James H. Miller Jr., wrote of their son:

He was generous with his time and money, not only with his family, but everyone else in his life. The light in our lives has gone out, but Michael will live forever in our minds and hearts.

In memory of Michael Miller

Posted by jayernh under Uncategorized | Comments (6)

September 11, 2008

A Tribute to Asia Cottom

A couple of years ago, I took part in a blogging tribute to the victims of 9/11.  It became something that I wanted to continue to do, even though the site has scaled back its yearly events.  This year, my tribute is to Asia Cottom.

Asia was an 11 year old, just starting Middle School in Washington D.C.  Just like any other kid, she loved Barbie, Tweety, and double dutch.  But Asia was not typical, by any standards.  She loved to read, and loved science, math, and computers, with the hope to become a pediatrician when she grew up.  She had attended computer camp prior to starting Middle School, and looked forward to sharing her experience with her fellow students.  She also loved her faith, and at her church, she served as an usher, a member of the dance group, and a singer in the church choir.  On her own, she loved to study the Bible and wrote her own commentary to some of the more challenging passages.

On September 11, 2001, Asia Cottom boarded Flight 77, along with two of her classmates and three of her teachers.  She and her classmates had been selected to fly from D.C. to the Channel Islands in Santa Barbara, to take part in National Geographic’s Sustainable Seas Expedition.  The purpose was to study marine life, but there would be plenty of fun as well – kayaking, beach trips, and even the chance to swim with dolphins.  This was a unique opportunity, and she was so excited about the trip that she spent time in advance, doing research on her computer.  She couldn’t wait to learn, but she also couldn’t wait to get into the water.  This was going to be an amazing experience.

35 minutes into the flight, Muslim terrorists hijacked the plane, and steered it into the Pentagon, killing all 64 passengers, crew, and another 125 victims in the building.

Her last project at school was to list her role models and best friends.  For her heroes, she listed her parents.  She listed her brother as one of her best friends.  And on her list of great singers, she listed her mother.  For Asia, family was at the top of her list.

On the evening of 9/11, Asia’s mother told her daughter’s teacher, “Mrs. Jones, my baby got her wings today.”  The teacher replied, “We have to live right so we can get our wings when it is our time.”

In remembrance of Asia Cottom, age 11, of Washington D.C..

Posted by jayernh under Archive | Comments (2)