<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Me?  A Jerk??</title>
	<atom:link href="http://www.journeyswithjaye.com/?feed=rss2&#038;p=1244" rel="self" type="application/rss+xml" />
	<link>http://www.journeyswithjaye.com/?p=1244</link>
	<description>An Emm Emm Oh Blog</description>
	<lastBuildDate>Mon, 02 Aug 2010 20:22:39 -0700</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<item>
		<title>By: Really &#187; Blog Archive &#187; Dead Gnomes as Enterprise Collaboration Tools</title>
		<link>http://www.journeyswithjaye.com/?p=1244#comment-92286</link>
		<dc:creator>Really &#187; Blog Archive &#187; Dead Gnomes as Enterprise Collaboration Tools</dc:creator>
		<pubDate>Fri, 09 May 2008 16:08:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.journeyswithjaye.com/?p=1244#comment-92286</guid>
		<description>[...] However, even when user-created content is allowed, many of the current and emerging virtual worlds require users to create 3D models in external applications, and then import the models into the world. A sensible approach, reusing existing tools, and not trying to reinvent the 3D modeling wheel. The risk is that it leaves the users with little or no way to modify the environment directly. The problem is nicely illustrated in a post on Journeys with Jayce, describing how to be an effective raid leader in World of Warcraft: For some reason, we could not manage to keep the mob in the middle. So I decided to use a player corpse, positioning it right smack in the middle of the pit, and using that as a marker for where to place the mob. The goal was to make that drake die and land right on top of the corpse. We never had a problem with positioning after that, and it worked so well, I ended up dragging along a dead gnome all the way up to the back of NToV, and using him as our mob marker for all the nameds. [...]</description>
		<content:encoded><![CDATA[<p>[...] However, even when user-created content is allowed, many of the current and emerging virtual worlds require users to create 3D models in external applications, and then import the models into the world. A sensible approach, reusing existing tools, and not trying to reinvent the 3D modeling wheel. The risk is that it leaves the users with little or no way to modify the environment directly. The problem is nicely illustrated in a post on Journeys with Jayce, describing how to be an effective raid leader in World of Warcraft: For some reason, we could not manage to keep the mob in the middle. So I decided to use a player corpse, positioning it right smack in the middle of the pit, and using that as a marker for where to place the mob. The goal was to make that drake die and land right on top of the corpse. We never had a problem with positioning after that, and it worked so well, I ended up dragging along a dead gnome all the way up to the back of NToV, and using him as our mob marker for all the nameds. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daily MMO Game News</title>
		<link>http://www.journeyswithjaye.com/?p=1244#comment-91408</link>
		<dc:creator>Daily MMO Game News</dc:creator>
		<pubDate>Mon, 05 May 2008 19:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.journeyswithjaye.com/?p=1244#comment-91408</guid>
		<description>&lt;strong&gt;Raid leaders are (not) jerks&lt;/strong&gt;

Filed under: Guilds , Raiding , Endgame , Tips and tricks , Opinion , Academic Recently here on Massively</description>
		<content:encoded><![CDATA[<p><strong>Raid leaders are (not) jerks</strong></p>
<p>Filed under: Guilds , Raiding , Endgame , Tips and tricks , Opinion , Academic Recently here on Massively</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lumio</title>
		<link>http://www.journeyswithjaye.com/?p=1244#comment-88745</link>
		<dc:creator>lumio</dc:creator>
		<pubDate>Sun, 20 Apr 2008 07:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.journeyswithjaye.com/?p=1244#comment-88745</guid>
		<description>great article and I have to agree especially since my new guild does this great. They are calm but affirmative and we get things done.

Also I rolled up and alt with my buddy Maadmeat on Guk! My screenname there is pwnasaurus</description>
		<content:encoded><![CDATA[<p>great article and I have to agree especially since my new guild does this great. They are calm but affirmative and we get things done.</p>
<p>Also I rolled up and alt with my buddy Maadmeat on Guk! My screenname there is pwnasaurus</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Can you go home again? &#171; Gestalt Mind</title>
		<link>http://www.journeyswithjaye.com/?p=1244#comment-88269</link>
		<dc:creator>Can you go home again? &#171; Gestalt Mind</dc:creator>
		<pubDate>Thu, 17 Apr 2008 15:11:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.journeyswithjaye.com/?p=1244#comment-88269</guid>
		<description>[...] Read what Jaye wrote about EQ1 raids.  Her point had nothing to do with EQ nostalgia&#8230; it was a totally unrelated post, but she reminded me of something that made me smile.  The part that really got me going was this: [...]</description>
		<content:encoded><![CDATA[<p>[...] Read what Jaye wrote about EQ1 raids.  Her point had nothing to do with EQ nostalgia&#8230; it was a totally unrelated post, but she reminded me of something that made me smile.  The part that really got me going was this: [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David</title>
		<link>http://www.journeyswithjaye.com/?p=1244#comment-88230</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 17 Apr 2008 02:11:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.journeyswithjaye.com/?p=1244#comment-88230</guid>
		<description>I couldn&#039;t agree more.  I was part of a guild in EQII that &quot;thought&quot; they were hardcore.  The leader yelled, swore, and publicly scolded those players that &quot;messed up&quot; during raids.  Often, people who signed up for the raid weeks in advance would be told to sit the raid out in the hopes that &quot;a better class&quot; would log on and they&#039;d literally run the raid with an empty spot.  In short, it was no fun, and the raid leader, along with the entire group of officers in the guild, were pompous jerks.

I found a new guild which didn&#039;t take itself seriously, being a &quot;casual raid guild&quot;.  The raid leader was awesome, just as you describe in your post.  He never, ever yelled.  For the most part, raid wipes were laughed off, and we got back up and went right back at it.  It was so much more fun, and as a result, everyone wanted to be there, and performed wonderfully.  This &quot;casual raid guild&quot; has progressed just as far as the wannabe hardcore guild, and they&#039;ve done it with a whole lot less stress and drama.  When I stopped playing EQII I made sure to thank both the raid leader and guild leader.  I kept my subscription alive for three extra months solely because of them.</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t agree more.  I was part of a guild in EQII that &#8220;thought&#8221; they were hardcore.  The leader yelled, swore, and publicly scolded those players that &#8220;messed up&#8221; during raids.  Often, people who signed up for the raid weeks in advance would be told to sit the raid out in the hopes that &#8220;a better class&#8221; would log on and they&#8217;d literally run the raid with an empty spot.  In short, it was no fun, and the raid leader, along with the entire group of officers in the guild, were pompous jerks.</p>
<p>I found a new guild which didn&#8217;t take itself seriously, being a &#8220;casual raid guild&#8221;.  The raid leader was awesome, just as you describe in your post.  He never, ever yelled.  For the most part, raid wipes were laughed off, and we got back up and went right back at it.  It was so much more fun, and as a result, everyone wanted to be there, and performed wonderfully.  This &#8220;casual raid guild&#8221; has progressed just as far as the wannabe hardcore guild, and they&#8217;ve done it with a whole lot less stress and drama.  When I stopped playing EQII I made sure to thank both the raid leader and guild leader.  I kept my subscription alive for three extra months solely because of them.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
